Weekend Plans

71

JPJ Upday Thray

I don't know what the hell is going on with Haxe. Or OpenFL. Or Lime. Or NME. Or HaxeFlixel. Or whatever the hell else the game is using to magically compile. But something somewhere hates me and this game and I don't know why.

I jumped ship from AS3 and flixel to Haxe and HaxeFlixel because Haxe and HaxeFlixel (or hahf, as it were) can supposedly compile to numerous different platforms, including Flash, Windows, Mac, Android, OUYA, iOS, and more. And from the examples on the various sites of these technologies, this is apparently true for some developers, but it sure as hell isn't happening for me.

It typically compiles to Flash, so at least I haven't lost progress, but it crashes immediately on Windows, unless I remove the damn goal of the game, which makes it pretty damn hard to play. On Android/OUYA, it crashes regardless. The most I can do is print "Hello, Carl". That's pretty damn frustrating when everything you read about hahf touts its cross-compatibility.

I did manage to add a few more particle effect thingies, and some Newgroundsy stuff, to the game, so the week hasn't been a complete loss, but the game is still not ready for the public. One day soon. Maybe.

70

Cat Video #1

69

Jet Pack Jesus Weekly Update #2: Eh...

Not a lot of progress to report this week. There have been a few visual changes and bug fixes, but that's about it.

The exciting news is that I'm about to make it available to the public! I wanna try that whole Vlambeer public development schtick, so you'll be able to test it soon. I actually wanted to have that ready by today, but there are still a few things missing before I can do that. Hopefully it'll be ready by next week.

In other news, I've made some changes to the site. The new front page better integrates all of the stuff I do into one stream of content. It just tumbles on down the page. I wonder if anyone's thought of this idea for a website before...

Most of the changes are background stuff that you probably won't/shouldn't notice and it's still a transition in progress, but I think it's a good start. Til' next time!

"New Front Page! :)" -Bucci

"I broke the site. Damn timeouts. It'll work again soon. Maybe." -Bucci

"Who needs Twitter?" -Bucci

The Sixth Sense for Jerks

68

Jet Pack Jesus Weekly Update #1: HAXE!

So what have I been up to? Porting Jet Pack Jesus from AS3 to Haxe! Why have I been doing that? Because Haxe compiles to multiple targets, including Flash, Android and iOS! What does that mean? It means I can put this game on those platforms! Are you gonna stop writing like this? Yes!

So yeah, I think JPJ might wind up being my first mobile game, assuming people like it. Learning Haxe has been fun too, if not a bit infuriating as well. It's a lot like AS3; it takes a couple steps forward (type inference rocks), and a couple steps back (static inline functions for constants? WTF?). I've also been jumping from good ol' Flash Flixel, to new ol' HaxeFlixel, which I actually think seems to take more steps backward than forward, but I need more time to mess with it.

Anyway, there wasn't too much progress with the actual game this week, just a lot of behind the scenes stuff, but that stuff's important, so I think it's been a good week. Till next week!

67

I'm Alive!

I'm alive! Physically, at least! I need to update this site more regularly...

So updates. Oh yeah, I updated this site. In fact, you may have noticed that about 3 weeks when it actually happened. I think I'll be going for a more heterogeneous front page in the future, I just need to find time.

Speaking of time, I have none for the next week, so I probably won't be making anything. But I have been making stuff up to this point. What kind of stuff? A new game, perhaps? YES! It'll be called Jet Pack Jesus and will probably be equally offensive, despite the total and complete lack of religion present in the game.

It's gonna be good, and I may put it up on this site in alpha at some point, so check back for that in the near future. I'm rambling at this point (through the whole post actually), so until later.

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